How do I change vector based on mirroring.

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Post » Wed Jun 11, 2014 1:50 am

Basically I want my character to move forward slightly and jump when he attacks. The only way I can think of doing it is with 2 trees for Mirrored/Not Mirrored. This is what I have , but there has to be a simpler, cleaner method.

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Post » Wed Jun 11, 2014 2:09 am

Duh, nvm I'm an idiot. I'll just create a Mirrored variable and set it to 1 or -1 based on mirroring.
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