How do I check for bullet collision with solid

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Post » Sat Jul 26, 2014 7:37 pm

So I was wondering if it's possible to make a condition for checking when a bullet collides with a solid (an object of any type that has the behavior of a solid).

If this isn't possible I supposed I'll have to create a family and just throw all of my solids into it and check for collisions with those, but I'd rather not do that if I don't have to.

Any ideas?
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Post » Sat Jul 26, 2014 7:59 pm

Yes, you need to use families or code each object separately.
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Post » Sat Jul 26, 2014 8:40 pm

that's too bad, would be nice if there was a "collide with any solid" kind of condition
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