How do I check for gamepad stick input more conveniently?

Get help using Construct 2

Post » Wed Nov 18, 2015 8:31 pm


what's a shorter way to check if a gamepad stick is moved in any direction?
I'm currently checking all axes individually for positive or negative input, using 4 separate conditions overall. It's just ugly, that's all.
There's gotta be some expression, but I'm messing up the syntax..

Can someone help out?
Posts: 190
Reputation: 1,478

Return to How do I....?

Who is online

Users browsing this forum: ivosb, Moordhuis, omnipaws, TRMG, Youtopize and 8 guests