How do I check for gamepad stick input more conveniently?

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Post » Wed Nov 18, 2015 8:31 pm


what's a shorter way to check if a gamepad stick is moved in any direction?
I'm currently checking all axes individually for positive or negative input, using 4 separate conditions overall. It's just ugly, that's all.
There's gotta be some expression, but I'm messing up the syntax..

Can someone help out?
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