How do I check which character is coliding to reduce health

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Post » Mon Nov 30, 2015 3:32 pm


I am a beginner in C2.

I am creating a prototype with 8 characters to be controlled by keyboard and gamepad on the same computer. Each character has a set of stats due to which the attack/damage value changes.

Right now the problem I am having is that I want to check which character attacked which character so to subtract health according to the stats of the 2 characters.

Right now for 2 characters it is something like this:

As you can see it is very basic and the problem I will have when I need to implement 8 characters. I do not know how to create custom classes or would creating an array would be better for this. But I have to check the colliding object/character too at the same time and then subtract from its instance variable of HP.

Any help and tips would be highly appreciated

Thanks!! :D
Udain Tomar
Game Designer
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