How do I code IA with finite state machine

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Post » Fri Jul 08, 2016 9:38 am

hello all, im trying to do a complex ( to me ) AI for a mob
but i think i misuse for each or trigger once. i try a lot of combination but i cant achieve what i want to do.
in the best case, it work only for one instance, but as soon there are many, it no longer works.
maybe someone can provide a capx to show me how its properly meant to be done ???

thanks a lot for help .

here is a picture of what i want to do, but if you have any capx with same logic, i'll take it, i just need to see how event should be organised..

http://imgur.com/gallery/iQNVMwH/new

thanks a lot.
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Post » Fri Jul 08, 2016 10:22 am

yep ,thanks you @99instances2go

i've read it carefully, and i cant make it work, thats why im asking for help.
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Post » Fri Jul 08, 2016 1:53 pm

If you dont get there with the tutorials, then i guess you a have very specific problem/question.
Plz be free to ask that.

The starting question, on the other hand, is a bit vasty.

Each of the tutorials show what you ask, the event system with 'states'. I dont think i can do better.
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