How do I compensate for bullet drag on moving object/scene

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Post » Sat Oct 04, 2014 7:12 am

Lets say you are making a bullet hell shoot em up, and you are making your ship fly through an environment (instead of simply scrolling the background art).

If the ship and enemies are shooting, the bullets all drag behind, because they arn't taking into consideration the forward momentum of the movement through the environment. Is there a way to add that forward velocity to the bullets so that the shoot straight at the player?
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Post » Sat Oct 04, 2014 8:04 am

@justifun
aaaaaah.... if i understand what you are asking... dont you think incresing the speed will do the trick?? you do know that the bullet behaviour has acceleration expression and de-acceleration?
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