How do I compile with cocoonjs

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Post » Sat Mar 15, 2014 4:28 am

when I go to upload a zip to cocoonjs it says that the limit 30mb but my folder is around 60mb, how can they expect the whole project to be below 30mb?

Am I missing something or is this really their upload size?

The term of sentence reads: You only have to provide a zip file with your source code to get your application running on iOS and Android. Remember that this file can't be larger than 30 MB

Do they mean just the capx file?

Thanks for your time.

StrangeyD
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Post » Sat Mar 15, 2014 9:08 am

This is what mine says

"Remember that this file can't be larger than 200 MB"

You export your game using the cocoonjs export option, it will create a zip file in the folder you exported it to. Just upload that file on the website. But you need to make sure your uploading the correct zip file.

Also you may want to read the tutorial https://www.scirra.com/tutorials/303/how-to-export-to-cocoonjs
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Post » Sat Mar 15, 2014 10:01 am

Keep in mind that older phones load everything in their limited phone-rams. Keep it as small as possible:)
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Post » Sat Mar 15, 2014 11:57 pm

Thanks for your help

I will have to take another look over the tutorial.
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Post » Sun Mar 16, 2014 5:29 am

Tell us how it goes!
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Post » Wed Mar 19, 2014 9:34 pm

Ye in the end I decided that crosswalk was maybe better for the project I was doing so I pursued that course.
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