How do I condense tactical movement

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Post » Wed Jun 22, 2016 12:18 pm

So i am using a few plugins from rex rainbow (Board, grid control, SquareTX, grid move) in an attempt to create a final fantasy tactics type game.

I have managed to get the movement to work the way I want although I imagine there is an easier way instead of dozens of events per character (i plan on allowing up to 6 player controlled characters each with a movement stat that is modifiable).}

Hopefully someone can explain to me how to condense it or get what i want done in a more efficient way :D
Here is the CapX

http://www.filedropper.com/tacticsmove

Screenshot of what it looks like (you click on the yellow squares when it is that characters turn and he moves)

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And a screenshot of how my events are set up... they go on forever below this but im sure you get the idea

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Post » Thu Jun 23, 2016 4:40 am

Update: I have made a lot of headway and have managed to get the two characters working off of one movement grid.

But it still seems like there MUST be a more efficient way to get this done.

Here is the updated Capx

https://www.dropbox.com/s/lm1umuh6d8jcy ... .capx?dl=0
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