How do I Connect a Multiplayer object with MY ip server ?

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Post » Mon Nov 16, 2015 2:04 pm

Hi lords, i have a .net server working with sockets, fully working btw .net applications using ip/port...

when i try to connect my capx app on my .net server, its trigger my server and works fine on my server side but dont trigger any events of the Multiplayer object. ( Except the "Connecting" event )

the object still tryng to connect forever and i cant to send or receive data until its connected.

the same problem occours with the WebSocket object, he trigger my .net server but never connect.

Help please :)
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Post » Thu Nov 19, 2015 12:05 pm

solved this issue... that was the response handshake code :(

now im lost in another part of the code, how i send data from server to client ? im aways geting wrong message "invalid reserved bit"
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