How do I connect Platform movement + physics

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Post » Mon Mar 10, 2014 2:49 pm

So like in the subject, i want to connect those 2 behaviors, so when the player jumps on crate, it won't move, but player will stand on it. I think i havei idea: Make a ball, where player is pinned to it, is it good?
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Post » Mon Mar 10, 2014 2:57 pm

Not enough information for helping you. Can you explain a bit more ? Provide a capx with some instructions ? Ty !
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Post » Mon Mar 10, 2014 3:06 pm

I'm making a platformer, the main character has physics and platformer behavior on him, if i try to jump on a crate that has physics behavior, how do i make the crate don't move and character stand on the crate
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Post » Mon Mar 10, 2014 3:08 pm

Add solid behavior to the crate ?
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Post » Mon Mar 10, 2014 3:10 pm

Oh, thanks, didn't thought about this :X, it seems to work fine, ill post here later if something is wrong.
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Post » Mon Mar 10, 2014 3:13 pm

Remember. As is often stated (and is also in the manual) the physics behavior cannot be guaranteed to interact correctly with the normal behaviors.

The physics behavior is an attempt to utilize real-world physics interaction, whereas the other behaviors are not designed to interact realistically. Therefore unusual things can - and generally do - happen when you mix the physics and other behaviors.
If your vision so exceeds your ability, then look to something closer.
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