How do I connect two instances of the same object via joint

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Post » Tue Feb 17, 2015 8:13 pm

Hey,

Ive been using crappy workarounds to create ropes and what not and I want to know:

Is there anyway to create joints on objects of the same type to each other?

For example:

Object wheel(instance 1) set revolute joint to wheel(instance2).

Thanks
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Post » Tue Feb 17, 2015 10:32 pm

With the physics behavior the only way is to use a family. So if your objects are "sprite" you need to add that to a family then in events pick one object with "sprite" and the other with "family".
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