How do I control 3 different sounds on 3 levels

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Post » Wed Mar 25, 2015 5:06 pm

It is definitely not a bug, it has to do with how you set up your events.

The thing is ... your current scenario is unclear ... creating a capx for you with some examples would be like shooting in the dark.

The simplest solution might be, to add an action "audio stop all ", then "wait 1" second, before you start a new stage sound.
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Post » Wed Mar 25, 2015 6:23 pm

no if i get capx example i can set my sounds correctely. the scenario is clear. i have 3 sounds and 3 stages ( 3 layouts). i want to control each sound for every stage. play the sound, stop it, pause it ect... . im beginner, i dont know all about construct 2 so where i add these actions?? about the weird sound i dont know why i get it ( as i said is not a big problem for me).
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Post » Fri Mar 27, 2015 6:52 pm

i still need help my friends, i hope someone can give me a capx example to this scenario ( as i explain in my last post) and thank you in advanced
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