these are my first steps with construct.
I've set up a tiny space shooter and wanted to know, how to control the spawning and collisions of my enemies in a flexible way.
The capx file can be downloaded here:
(move with arrows, shoot with "A")
In there you see the problems i have:
- For each enemy type (Enemy/Enemy2 ...) i'd have to repeatedly set the spawn and colllisions. That's impossible because there will be a ton of enemy types ...
- I'd like to implement another spawn system. Now, every time a "wave" is killed, another wave is generated immediately. I'd like to have some wait time between the spawn.
- The "wave handling" (see at the bottom of the capx file) is aweful! This has also to be completely flexible.
- Additionally there's a problem with the health bar. Because "Enemy" has the HealthBar as a container, i can't select "HealthBar" as in the container of "Enemy2". So i have to clone the Health bar and this doubles the code needed for the health bar too.
At the moment i only have the free version, so families aren't possible for me to use.
Best regards and thanks for every info