How do I correctly do Shooting in different animations?

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Post » Sat Feb 04, 2017 1:55 pm

Hi there,

I'd like my main character to be able to shoot whilst he is in the following states

Idle
Running
Jumping / Falling

How would I correctly go about setting up the events to process this, as whenever I have attempted it the sprite never changes animation to the shooting variation, it just does its usual idle, run or jump (depending on what the player is doing at the time)

Many thanks!
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Post » Sat Feb 04, 2017 2:13 pm

The shooting needs to override all animations so in the events for setting idle, running, jumping, you need to add a condition to each for 'is not playing shooting animation'.
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