How do I correctly rotate a physic object

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Post » Sun Nov 02, 2014 12:27 am

Message: Uniform is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Hello Dudes,

I need to achieve this without the nasty behavior between the tile and the borders.Do you know any solution for my problem? I tried torque but it does not rotation arount the center of the green sprite.
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Post » Sun Nov 02, 2014 12:28 am

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Post » Sun Nov 02, 2014 1:36 pm

up
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Post » Sun Nov 02, 2014 1:50 pm

Uniform you mean like this
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Post » Sun Nov 02, 2014 3:54 pm

Lordshiva1948 wrote:Uniform you mean like this


You've made the block rotate.
What I was looking is to avoid strange behavior between rotation and physics behavior. I need to support physics+rotations somehow without strange bugs.
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Post » Sun Nov 02, 2014 3:54 pm

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Post » Sun Nov 02, 2014 3:55 pm

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Post » Mon Nov 03, 2014 10:28 am

Uniform you mean like this if yes then rest is up to you
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Post » Sun Nov 09, 2014 2:06 pm

Lordshiva1948 wrote:Uniform you mean like this if yes then rest is up to you


Yep that's what I actually did. But you may notice that the BOX2D physics bugs. The ball goes through the physic object. It's not normal. I suspect there is no correct behavior for taking in account the rotation for the physics object.
Seems that the physics sometimes miscalculate the collisions while the object is rotating.

But I don't know if I should report this as a bug or not.
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Post » Tue Nov 08, 2016 7:14 am

I have the same problem, how do I fix it?
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