How do I create a AI car, which goes to waypoints and turns?

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Post » Fri Sep 26, 2014 1:16 pm

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I am trying to make a racing game, and I am trying to create a AI vehicle that travels to a way-point, on a oval track, with slight turning, then turns some more, and then travels to a way point, etc. How would I go about doing this?


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Post » Sat Sep 27, 2014 7:31 am

You can use path finding. Try this tutorial and you will how to do that
https://www.scirra.com/tutorials/1118/path-finding
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Post » Mon Sep 29, 2014 3:23 pm

Lordshiva1948 posts a really good example, but if using the pathfinding behaviour is not your thing, I made a tutorial specifically for this problem. Go check out my AI Racer tutorial here : https://www.scirra.com/tutorials/1051/bite-sized-game-development-basic-ai-for-top-down-racing-games
Intermediate level Construct 2 developer, looking to build up my portfolio : https://seriouslycrunchy.itch.io/

Current projects : Bite Sized Game Development, please have a look at my tutorials and comment!

I also write for http://moonbooks.net/, please come and check us out!

Follow me on twitter! @SrslyCrunchy I'm always looking for games or templates to highlight, use the hashtag #madeinconstruct !
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Post » Sun Apr 19, 2015 8:04 am

Thanku sir
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Post » Sun Apr 19, 2015 8:23 am

Goodbye
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