How do I create a checkpoint that DOESNT recreate the player

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Post » Fri Sep 04, 2015 12:21 am

If this is not possible then I'll delete this post. I was just wondering if it was possible to have the layout restart at a different position rather than recreating the character itself.

The reason why I can't create a checkpoint that spawns the Player in a different area, is because I have different player instances pinned to the player and once it is spawned, the game glitches out.

I should also mention that the player has other players pinned to it, so again once the Player is created, the other players glitch out.
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Post » Fri Sep 04, 2015 2:40 am

you can set the player to a global object and all its pins... check the properties for "Global"
Stuff I'm working on:
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