How do I create a circular cooldown display?

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Post » Thu Jun 26, 2014 3:22 pm

tulamide wrote:@Aphrodite
@Bl4ckSh33p

I understand the logic behind the thoughts and respect your stand. And I don't want to derail this thread. But still: Isn't that against the core system of C2? The extendability by plugins is a feature, isn't it? Even C2 itself is based on plugins (I understand that you think they are always safe, while 3rd party may not). Wouldn't it make your life much easier on a long term project, when instead of constantly updating C2 with the risk of breaking something (yes, that can very well happen with C2's own elements, too), you'd stick to one version of C2, with one version of all 3rd party plugins?

Again, this isn't quite the right place to discuss it. So maybe just take it as an suggestion for an easier development process - or just ignore it :D


I agree, but I think there should be also a fallback method, as I've said, the canvas is more adapted to this use, but knowing another way around (or at least that it can be done) is good to know in case of plugin discontinuity for long term project. I'm more a "use plugins when they can simplify your life, but also know if you could do it without and how just in case".

Again, the only plugin I actually used for myself were the clay.io plugin (I don't use it anymore though), the Paster plugin (I prefer it to the canvas plugin, for better compatibility with WebGL, and it is easier to use IMO), and the FGL plugin (only when I want to use FGL), everything else is done vanilla C2 (I've not seen any plugin that could make my life easier other than those ones)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Thu Jul 10, 2014 3:49 am

@Aphrodite

Great solution!
I had used canvas to draw the fan shaped. It is the easiest solution, but the every tick drawing in cocoonJS @ iOS would drop the performance (the same as changing context of text object).
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Post » Thu Jul 10, 2014 12:05 pm

rexrainbow wrote:@Aphrodite

Great solution!
I had used canvas to draw the fan shaped. It is the easiest solution, but the every tick drawing in cocoonJS @ iOS would drop the performance (the same as changing context of text object).


My method requires a layer to force it's own texture, and uses blends mode, while I know PC will have no problem at all, I never tried on iOS itself, if you need a little help understanding something I had done, go aheahd and ask ^-^ (I am beginning to love blend modes)
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Post » Wed Jul 16, 2014 8:42 pm

Had another go at this today, here's how i'd do it without blendmodes. Could maybe do ovals or 3d timers if you play with the values
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