How do I Create a grid and check what tile occupies adjacent

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Post » Tue Mar 21, 2017 2:52 pm

Hi,

I have a puzzle game idea where I rotate large tiles made up of 4 smaller tiles, if you match squares of the same colour of smaller tiles then those tiles are destroyed and any small tiles above them fall down Tetris style.

I'm conceptually having a problem with how to start this prototype, I want to define a grid and have a way of detecting 'shapes' made up of different tiles within the grid. Any ideas where to look for this?
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Post » Tue Mar 21, 2017 5:43 pm

Interesting, I will list that kind of puzzle to my to do list. Meanwhile you might want to check my collapse puzzle example >> collapse-puzzle-under-50-events_t90043?&hilit=collapse+puzzle
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Post » Wed Mar 22, 2017 2:13 pm

alextro wrote:Interesting, I will list that kind of puzzle to my to do list. Meanwhile you might want to check my collapse puzzle example >> collapse-puzzle-under-50-events_t90043?&hilit=collapse+puzzle


Thanks, getting a 404 on that capx though
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Post » Wed Mar 22, 2017 3:03 pm

Please scroll down a bit the link name with "rev" on it, not the very first post.
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