How do I create a pause menu in a game?

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Post » Sat Jun 14, 2014 3:54 am

Cannot create a pause menu, how can I?
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Post » Sat Jun 14, 2014 5:11 am

Not a whole lot of information to go on here, but maybe this will help you more generally: https://www.scirra.com/tutorials/search?q=pause%20menu
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Post » Sat Jun 14, 2014 11:40 am

On P pressed --- System - Set time scale to 0
---------------------- Pause image set visible

On C pressed --- System - Set time scale to 1
---------------------- Pause image set invisible
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Post » Thu Jul 03, 2014 7:50 pm

That way really doesn't work if there is active objects invisible, they are still usable which makes it pretty hard when making touch screen game. Any method to make these objects not-usable when not paused and usable when paused?
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Post » Thu Jul 03, 2014 8:21 pm

What you mean by usable?
You can put the objects inside a group then deactivate the group when P pressed and set time scale to 0.
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