How do I create a pause menu in a game?

Get help using Construct 2

Post » Sat Jun 14, 2014 3:54 am

Cannot create a pause menu, how can I?
I need your support! Shape Swapper isn't complete without Bitcoin donations. Donate --->1QETAa8Z2swZ1sHZRbSk4mv5MvpUTi1wEi
B
9
S
3
Posts: 40
Reputation: 868

Post » Sat Jun 14, 2014 5:11 am

Not a whole lot of information to go on here, but maybe this will help you more generally: https://www.scirra.com/tutorials/search?q=pause%20menu
B
42
S
14
G
3
Posts: 165
Reputation: 5,115

Post » Sat Jun 14, 2014 11:40 am

On P pressed --- System - Set time scale to 0
---------------------- Pause image set visible

On C pressed --- System - Set time scale to 1
---------------------- Pause image set invisible
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Thu Jul 03, 2014 7:50 pm

That way really doesn't work if there is active objects invisible, they are still usable which makes it pretty hard when making touch screen game. Any method to make these objects not-usable when not paused and usable when paused?
Find my devblog @ http://relitgames.com/
B
7
S
2
Posts: 32
Reputation: 587

Post » Thu Jul 03, 2014 8:21 pm

What you mean by usable?
You can put the objects inside a group then deactivate the group when P pressed and set time scale to 0.
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155


Return to How do I....?

Who is online

Users browsing this forum: dop2000, KefiRocK, matriax, Syazanie Amirin and 11 guests