How do I create a random generating room course that...

Get help using Construct 2

Post » Sat Dec 19, 2015 2:42 am

(Tried to keep the title short, explains ellipsis)

So what I'm trying to accomplish is a simplistic dystopian game where you are trapped in a bizarre lab accompanied by a robotic AI. You try to get to the end but here's the catch. Every time you play it's a new experience. There's a whole new different set of rooms to navigate. I already have the random generating rooms done but is it possible to set a way so that the game remembers what those random rooms were.

For example:
Player goes from Point A to Point Random,
Player ends up in Point D,
Players goes back the way he came and instead of going to another random room, he/she ends back up in Point A,
And so on.

Almost like every time the player enters a room, it adds on to the "map" of the game.

I appreciate any help. :)
I like giving game advice more than I actually like making games ;)

Image
B
40
S
15
G
3
Posts: 129
Reputation: 4,651

Post » Sat Dec 19, 2015 2:52 am

You say you have the generation done..
In what way do you generate the rooms?
Would it be possible to put the generated room in an array or save a tilemap asjson or..?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Sat Dec 19, 2015 2:58 am

@LittleStain

I currently have invisible objects off both sides of the level screen, placed on each layout(room). If player passes through the right object, there's a variable number that's chosen at random.

Ex.
Player goes right,
Random variable number,
If num = 1 go to Room A
If num = 2 go to Room B

I see what you are saying, which I would probably have to change this method to fit your idea.
I like giving game advice more than I actually like making games ;)

Image
B
40
S
15
G
3
Posts: 129
Reputation: 4,651


Return to How do I....?

Who is online

Users browsing this forum: richcoz81, Studio Mercato and 38 guests