How do I create a rock fall

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Post » Fri Jul 07, 2017 5:59 am

Hi guys Im currently making a platform game and I have a few cutscenes but in one of them I would like a boulder to fall down and block the players from getting to the next level. Does anyone know how to implement this?
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Post » Fri Jul 07, 2017 8:06 am

You use an instance variable, a trigger (an invisible sprite that changes the value of that instance variable) and move it accordingly.
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Post » Fri Jul 07, 2017 3:15 pm

@alvarop I was thinking of doing something using the physics behaviour
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Post » Fri Jul 07, 2017 3:18 pm

Either use physics behaviour or have an animation of a boulder falling set on a sprite with bullet behaviour or just moving down Y axis.
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