@volcank I have attached a .capx of a trackpad simulation. Originally I was going to do this with some trackpad boundaries represented by global variables, but it occurred to me I could do it with a sprite. Doing it relative to a sprite's boundaries means we can place the trackpad sprite anywhere on the screen and vary the size of it without messing around with too many variables.
So this works by creating a trackpad sprite with a top left origin, just like c2's layout. When a touch on the trackpad is fired, the touch's x and y distance from the trackpad's origin is recorded. Using the size of the object, you can calculate the percentage right and percentage down from the origin on the trackpad. Then you move your cursor object right and down the same percentage relative to the.
I have not tried this on a scrolling layout, so the math might need to be adjusted if you scroll in any direction. I believe adding the viewport x and y to the final amount down and right should account for scrolling. If I get some time this weekend, I might test and see how it works when the track pad is anchored and the view is moving around over the layout. Either way, this should get you going with the math!
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