How do I create a solid obstacles on a platform game with z

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Post » Sun Nov 29, 2015 4:30 am

I have a question about.
In my game, a platform based fighting side scroller, which I currently working on, I have a z depth to my character and enemies.
Now, I want to create some obstacles, which the player can jump ahead and land on them. The problem is that the solid behavior doesn't work with the z depth apparently.
For the character, I have a Sprite for the player and Sprite for the movement (z depth).
Does anyone have a solution?
Thanks ahead!
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Post » Sun Nov 29, 2015 8:18 am

have a look at the jump thru behaviour - might be what you are after ?
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Post » Sun Nov 29, 2015 8:21 am

what i suggest is that you check the collision property of the sprite in the properties menu, or you add a physics behaviour to the sprite you want the player to land on, and set the immovable to no, and check the density for the physics behaviour..check that and give me a feed back here.
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