How do I create a swing in the ball

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Post » Sat Feb 07, 2015 5:44 pm

try this
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Post » Sun Feb 08, 2015 9:24 am

Bear with me to get through all the steps sample by sample. This time I investigate first how to make sure the size & the distance consistent through those three viewpoint. Currently you just can only drag the side_ball, but another ball adjust their position correctly.
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Post » Tue Feb 10, 2015 12:12 pm

@alextro sorry for the late reply. I was out of reach.

Wow great split up. I see how the way you did it.

How to bring the bounces from the side ball to the main perspective view?

scirra.com/forum/viewtopic.php?f=147&t=106610&p=789849&hilit=paper+toss#p789849 - this I found in the forum sample for a paper toss. It has invisible sprites enabled as a distance ground once it passes that height. I wonder if there is an alternative for this method as C2 has 2D viewport.
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Post » Tue Feb 10, 2015 6:39 pm

Current progress I finally revealed how to bring everything into perspective. Position, elevation. bouncing, even shadow that gave a visual cue to the ball. My method more like simple cartesian that compare coordinates then match them visually.

Next update will deliver swipe control in perspective view, or should I drop recent progress right on?
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Post » Wed Feb 11, 2015 6:55 am

@alextro no no don't drop it, please continue
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Post » Sun Feb 15, 2015 12:38 pm

@alextro any update on that bounce mate?
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Post » Sun Feb 15, 2015 7:01 pm

Oh here an update to the core mechanic. There are some rooms for improvement, moving toward perfection.
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Post » Tue Feb 17, 2015 2:05 am

Cool mate, It looks better. smooth. let me know when you have a next update.
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Post » Tue Feb 17, 2015 2:09 am

@ALEXTRO Nice demonstration. Good work. I believe it will help many users here.
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Post » Tue Feb 17, 2015 7:25 am

Sure, I will add banana kick motion that determine by gesture (touch speed, angle) and hope that will bring intuitiveness to the control.

Thank's for your kind words @Harishankar
I may put a preview in next post that come with an update.
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