How do I create ball Throw Physics

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Post » Sun Jun 15, 2014 12:35 pm

I've searched for ball throwing examples with construct 2, but I did not found how to do this.

I did read the Physics instructions but I can not get it to work, every time I realease my mouse button the ball falls down instread of moving forwards in the throwing direction.

Does anyone got an example or tutorial on how I can get this thing working?
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Post » Sun Jun 15, 2014 1:16 pm

How about taking a look the angry birds demo that comes with C2?
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Post » Sun Jun 15, 2014 1:38 pm

There is a flappy bird demo with c2, not angry birds.
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Post » Sun Jun 15, 2014 2:34 pm

@SadisticDentist

The angry birds template is called "Physics Catapult" in C2 template list.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Oct 10, 2014 12:45 am

@zenox98

I don't have that in my list... I have the latest update.
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Fri Oct 10, 2014 4:25 am

@DennisR - Have you tried changing the properties in the Physics behavior for the ball yet?

https://www.scirra.com/tutorials/65/physics-in-construct-2-forces-impulses-torque-and-joints
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Post » Fri Oct 10, 2014 6:36 am

ALLMarkMade wrote:@zenox98

I don't have that in my list... I have the latest update.



I've just checked the latest build and that particular template is still there and working.

When you select New project, in the next search box, type 'physics' and you should see the 'Template: Physics Catapult' template in the list (second in the list).
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Oct 10, 2014 3:32 pm

Ok thanks
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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