How do I Create Bomb System In This Fruit Ninja Game?

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Post » Sun Jul 06, 2014 3:32 pm

So, after googling here and there, I got a nice sample for my fruit ninja style game

http://static1.scirra.net/arcade/games/ ... ninja.capx

that's the capx, and sadly there is no bomb or other obstacle in there

My goal is to make something similar like this

http://codecanyon.net/item/slashfruit-n ... ew/6748015

My idea is to make a similar system like the way to spawn the orange ball, so we can call it bomb ball and everytime the swipe touch it, it will shake the screen and game over

Is it good idea and will the performance suffering?
There will any problem when converted to android APK via ludei?

Help needed. Thanks!
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Post » Sun Jul 06, 2014 5:30 pm

I shouldn't think C2 would have a problem with this type of game mechanic.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Jul 07, 2014 6:32 am

zenox98 wrote:I shouldn't think C2 would have a problem with this type of game mechanic.

You shouldn't think? But why?
I don't undestand :D
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Post » Mon Jul 07, 2014 8:13 am

Do you understand the current code? It really isn't very complicated. No physics is involved and there are not that many objects involved. It's mechanic overhead is very small.

If so, it's quite easy just to amend it slightly to create different object types.

I haven't tried to be clever here, but here is a very quick way of spawning different types. The code can be much improved, but this should give you some ideas.

Uses the very latest beta build r174.
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Post » Mon Jul 07, 2014 3:48 pm

I have made this.. Easy..
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