How do I create different sprite every 60 seconds

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Post » Tue Aug 19, 2014 7:47 pm

I think this should work. Player -> On collision with another object -> powerup, is the main condition, and after, for every powerup should have the condition like this: powerup -> Is playing -> powerup0/powerup1/powerup2/... What I did was to change the animation of the Player, you can do whatever you want :D

Something else, in the animation list of the powerup, I modified the animation powerup to powerup0.
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Post » Tue Aug 19, 2014 7:52 pm

If you have any more questions, ask them here, if I can help I will :)
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Post » Tue Aug 19, 2014 8:13 pm

Brilliant, that's what I needed, thank you very much, learned something good
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Post » Tue Aug 19, 2014 8:21 pm

Yea, I've learned some things as well, thank you too :D
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Post » Tue Aug 19, 2014 9:58 pm

Aurimas wrote:I tough I have tried to do it (removing 0) and it didn't work :oops: , it works fine just one small question how do you assign option: if object overlaps animation0 do this but then it overlaps different animation outcome is different. I can't see it in create object menu, new to this method


pseudocode..

IF Object is overlapping OtherObject AND OtherObject.Animation.Frame = x THEN <do something>
ELSE <do something else>
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