How do I create drift effect?

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Post » Wed Apr 01, 2015 4:28 pm

Hello,
I have a quick question.
I have a tank that is mooving and I want that behind it it will create some track animation.
I did it but it doesen't put it on the right angle.
Could you please do a small .capx example.
Thank you
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Post » Wed Apr 01, 2015 5:26 pm

This sucks because I would have a good link for you to make this but it's only if you know how to use SDK and code it into the game. I haven't seen any construct 2 stuff yet on how to do this
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Post » Wed Apr 01, 2015 6:07 pm

Nothing goes unanswered!
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Post » Wed Apr 01, 2015 6:08 pm

@mikewalton206 The SDK is not needed for this.
Nothing goes unanswered!
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Post » Wed Apr 01, 2015 6:34 pm

or
http://games.laszloslads.com/tank/capx/car.capx

There is a problem with a part of the drift. This is where the car's angle has passed 360 but the angle of movement is still less than 360. This can be ironed out relatively easily though.
Nothing goes unanswered!
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Post » Thu Apr 02, 2015 5:59 pm

Message: Radulepy can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
https://drive.google.
com/open?id=0B2orsdOFRxeDTEVJcVdhajZBRmc&authuser=0
what is here wrong?
Thank you
@briggybros
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Post » Fri Apr 03, 2015 12:26 pm

Message: Radulepy can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
@briggybros
The new link:
https://drive.google.
com/file/d/0B2orsdOFRxeDTEVJcVdhajZBRmc/view?usp=sharing
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Post » Sat Apr 04, 2015 9:01 am

@mikewalton206
Could you help me with this?
:)
Thanks
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Post » Sun Apr 05, 2015 6:03 pm

@Radulepy the problem is that you just spawn them every 0.3 seconds when the tank is moving and that they are too long to make a realistic effect. Try making the tracks shorter and use the distance method I used in the tank capx.
Nothing goes unanswered!
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Post » Sun Apr 05, 2015 6:26 pm

Do you have a capx file of the drift problem or are you just not sure?
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