How do I create fountain damage text similar to Borderlands

Get help using Construct 2

Post » Sat Oct 11, 2014 12:20 pm

How do I create a fountain damage text effect (at random) in the same style as in Borderlands 2? The text should do a fountain effect to the left and to the right, at random. The game character has physics behaviour, hence applying physics force or impulse at a random angle does not work (it would apply the impulse also at the character).

Thank you in advance!

Reference picture:
forum.unity3d.com/attachments/borderlands2-02-jpg.66700
B
2
Posts: 2
Reputation: 154

Post » Sat Oct 11, 2014 5:27 pm

Hi domn,
I'd do this:
1: give the text object the bullet behavior and in the text's bullet behavior properties:
--Change "set angle" to "no"
--play with the speed, acceleration and gravity values until you get the motion you want.
2: After the text box is spawned, set the angle to 270 degrees + random(-45,45)
B
51
S
13
G
8
Posts: 194
Reputation: 7,311

Post » Sat Oct 11, 2014 6:06 pm

I made a simple demonstration in the Capx:

DamageText.capx
You do not have the required permissions to view the files attached to this post.
B
21
S
6
Posts: 244
Reputation: 2,655

Post » Mon Oct 13, 2014 9:33 am

Thank you guys for your tips!

Mulkaccino, your solution was exactly what I was looking for, thank you for that!!

-Domn
B
2
Posts: 2
Reputation: 154

Post » Mon Oct 13, 2014 3:45 pm

Is the official name for this effect called fountain text? I've been calling them "pop tarts" for lack of a better name because they work similar to toaster/growlers.
Developing Surolace, the survival role playing space game.

surolace-survival-role-playing-space-game_t116953
B
13
S
4
Posts: 303
Reputation: 1,705


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 5 guests