How do I create In-app purchase

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Post » Tue Nov 11, 2014 4:59 am

Does anyone have any working tutorials or effective way to create in app purchase feature for android, ios, amazon, and maybe facebook?

this is confusing. I been digging a lot and got nothing. I heard of using cocoon or something like that. I heard it doesn't work.
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Post » Tue Nov 11, 2014 1:44 pm

i am also interested in this.
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Post » Mon Nov 24, 2014 11:11 am

Hi there,
it seems like there's very little on this topic. For non programers, this part of game making is basicaly a blocker. We cant do much right now. Im willing to pay for a tutorial on cocoonjs
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Post » Mon Nov 24, 2014 12:28 pm

Have you looked at the manual? ~https://www.scirra.com/manual/173/iap
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Post » Tue Nov 25, 2014 11:14 am

Hello,

If you are interested in using Cocoon's C2 Plugin for IAP, you have a small example here:
https://github.com/ludei/Construct-2-pl ... aster/capx
You have to update manually the plugin, as the version that comes by default inside C2 is quite old. The whole process is explained in the README:
https://github.com/ludei/Construct-2-plugin

Hope the capx helps a little.

Regards.
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Post » Tue Nov 25, 2014 3:33 pm

Hi @noeleon89 If you add the IAP object the IAP events will appear in your event sheet.
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Post » Mon Dec 01, 2014 3:04 pm

hundredfold wrote:Hi @noeleon89 If you add the IAP object the IAP events will appear in your event sheet.


Could you list down the steps to be followed to Purchase a single item within a game using the IAP Object please?

Is CocoonJS needed for adding IAP to Android? Or does C2 manage the IAP transactions using the inbuilt object?
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
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