How do I Create levels and save JSON

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Post » Mon Mar 17, 2014 12:42 am

I want to create levels in my game and save them to a JSON file.

What I want to save:

* Walls (solid and static object)
* Enemies (solid and dynamic objects)
* Hazards (saws and other)

The problem is that I'm building with tiled walls and all objects in total numbering more than 400!
Tilemap I can not use because it is saved as a single layer and at a level if I kill a monster all destroyed.

What I can do?

Thank you very much!
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