in a nut-shell here is what I am trying to do drawn out-
I have this game I am working on- I am not a programmer as you can tell if you look at my capx. I was able to hack my way through a lot of the game so far - here is where I am at:
So the game is simple- you can answer math questions to play through, and there is a merchant that sells 2 random items- sometimes it is a clothing item that you can then equip in your inventory. You can have one hat shirt pants and a weapon equipped at a time.
Where I am running into trouble- The bg square for the items is the same image with multiple frames. Ive been playing with it trying to make it so if you select one, the rest deselect. Also- I need to put one with the equipped text (frames 2 and 3) - then I need a way to save data so you can navigate the different frames and come back and still see which is equipped.
Ill also need a way to easily distinguish which items are equipped so I can use character maps in spriter to make the player reflect the changes.
Ive looked into using arrays - but it kind of goes over my head. Any advice, or even a quick write up of how you would go about doing something like this would be very helpful.
here is my sad attempt at trying to build this inventory:
and here is the capx if you want to see what i have or are willing to help me out
https://dl.dropboxusercontent.com/u/148 ... px/capx.7z