How do I Create Pokemon style movement[SOLVED]

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Post » Sat Jan 09, 2016 9:21 am

I'm trying to code movement very similar to Pokemon Emerald... not just the snap to tile movement but the smooth transition from tile to tile, I have the animations but nothing I try feels like Pokemon, I'm creating a dungeon style RPG and feel that that would be the best movement style for it since it 8-bit.
Last edited by Hanson900 on Sat Jan 09, 2016 11:09 am, edited 1 time in total.
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Post » Sat Jan 09, 2016 10:08 am

I'm not really familiar with the game, but do you mean something like this?

Like this?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Jan 09, 2016 10:15 am

yeah this is what im working with

Image

anyway i can implement something like that easily?
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Post » Sat Jan 09, 2016 10:19 am

Hanson900 wrote:yeah this is what im working with

Image

anyway i can implement something like that easily?


I don't see why not..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Jan 09, 2016 10:29 am

I don't think that's exactly what he meant..
Like, is there a way to implement (To copy paste in a sense) your file into his.
Step-by-step in a way.
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Post » Sat Jan 09, 2016 11:09 am

Thanks for the reference capx Stain, games moving smooth now!
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Post » Sat Jan 09, 2016 12:01 pm

off setting everything by 1 isn't going to work.. the Capx is a 32x32, and Hanson is working with 16x16, so he needs to off set by .5
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