I would like to make positional environmental sounds that change volume and balance (L/R) depending on how far you are from the sound source. I have looked at the "Play at position" action. But I actually don't quite get what the different variables does, even though I have been looking in the forums as well as the manual.
I am currently creating a cave with waterfalls (Here's an old video sample of the environment: https://www.youtube.com/watch?v=-uh_UQ-Z3lA ). It would be lovely if I could make the waterfall sound faded-in once I get closer to the location of the waterfall as well as stereo position the sound.
Is there a built in function in Construct 2 in order to achieve this? Perhaps even a good audio-plugin? or do you have any advice of how to get started? All help is warmly welcome. Keep in mind that I am no guru at Construct 2, I only know the basics.