How do I create terrain that follows a sine wave?

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Post » Mon Aug 18, 2014 5:43 am

How do I create terrain that follows a sine wave?
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Post » Mon Aug 18, 2014 7:46 am

Would you like to elaborate?
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Post » Mon Aug 18, 2014 7:24 pm

Erm, sorry. Nevermind. I was thinking how to create hills, just figured out how. It involves arrays.
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Post » Mon Aug 18, 2014 7:28 pm

Ok now, I'm interested how you did it, can you explain a little? :D
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Post » Mon Aug 18, 2014 7:30 pm

It's still only in the design stages, it involves procedural generation. If I ever complete a demo of it, I'll post the capx.
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