How do I Create the fireball effect

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Post » Sun Nov 23, 2014 12:49 am

Hello, everyone.

How to Create the fireball effect, as in Mario Bros.

Press a key, they throw the balls of fire leaping? What behaviors should I use, and how.

:?:
Last edited by derikvlog on Sun Apr 26, 2015 3:57 pm, edited 1 time in total.
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Post » Sun Nov 23, 2014 1:17 am

The bullet behavior is perfect for this.
You need fire ball animation frames, check powstudios site for free frames.
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Post » Sun Nov 23, 2014 1:33 am

A0Nasser wrote:The bullet behavior is perfect for this.
You need fire ball animation frames, check powstudios site for free frames.


for with bullet it only goes straight ... and to jump?
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Post » Sun Nov 23, 2014 1:58 am

bullet would work. set the initial angle to aim at an angle towards the floor then on collision with floor set the angle straight. the bouncing effect could be made using animations.

would work while jumping too add condition while not on floor and button pressed spawn object.....
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Post » Sun Nov 23, 2014 2:34 am

bartsimpsonredux wrote:bullet would work. set the initial angle to aim at an angle towards the floor then on collision with floor set the angle straight. the bouncing effect could be made using animations.

would work while jumping too add condition while not on floor and button pressed spawn object.....


Yes, but this is a forum on how to do ... the question is
how to do step by step.
???
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Post » Sun Nov 23, 2014 7:58 am

This is one way of doing it. It uses the bullet and platform behaviors. It automatically jumps every time it hits a platform and the bullet pushes it forward.

It might need some more tweeking but you get the idea.
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Post » Sun Nov 23, 2014 2:05 pm

Xavier wrote:This is one way of doing it. It uses the bullet and platform behaviors. It automatically jumps every time it hits a platform and the bullet pushes it forward.

It might need some more tweeking but you get the idea.


That was it I wanted, thank you;)
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