# How do I Create this type of randomness

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### » Tue Jun 28, 2016 10:23 am

here is an example:
CAPX

EDIT:
you could even spawn by probability:
Code: Select all
`CallFunction("SpawnPipe", "random(4)")If Parameter > 0: SpawnElse: Skip`

This would be a chance of 3:1
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### » Tue Jun 28, 2016 10:50 am

realMantis wrote:here is an example:
CAPX

EDIT:
you could even spawn by probability:
Code: Select all
`CallFunction("SpawnPipe", "random(4)")If Parameter > 0: SpawnElse: Skip`

This would be a chance of 3:1

Gap between pipes are big
if possible gap should be single pipe width
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### » Tue Jun 28, 2016 10:53 am

Than just add the same spawn action to the skip condition. Than it will only create a one gap

EDIT:
sry this doesn't work, i take a look at it
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### » Tue Jun 28, 2016 10:57 am

No no no
this is remove gap between them and randomness is removed
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### » Tue Jun 28, 2016 11:00 am

give me a second, i post an updated capx soon
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### » Tue Jun 28, 2016 11:01 am

ok then make a player too
to test that player can go a long away
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### » Tue Jun 28, 2016 11:16 am

I updated the CAPX. Now it skips only ones per time.

luckyrawatlucky wrote:ok then make a player too
to test that player can go a long away

Sry, but i can't make your game for you. Implementing a player should be no task
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### » Tue Jun 28, 2016 11:24 am

Thanks for help
I'll test it
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### » Tue Jun 28, 2016 11:26 am

I updated it again, now it scrolls with the pipes. CAPX
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### » Tue Jun 28, 2016 11:40 am

Oh Thanks
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