How do I custom jump with sustain.

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Post » Sat Apr 16, 2016 3:48 am

Been trying to make a platform behavior object have a custom jump with the sustain and everything that works with the platformer behavior gravity. Reason is I want to create a wall jump that has the smooth sustain on the jump aswell, not just the -Y vector by itself. Question is, Is there any simple or common way to program this w/o being to complex? Sorry I dont have a cap file or anything and not really sure how to load one w/o 3rd party websites.

My older wall jump had a gravity change involved. Not exactly this but the same concept.

----"jumps off wall at a angle"----------------------------------------------------------------

("If Player is falling ----------("set Platformer angle of Gravity 60
Player has wall to left ----------- simulate control Jump
Up Arrow is pressed") ----------- start Timer "GravityTimer" 0.05 once.")

----"changes back to gravity angle 90"-----------------------------------------------------

(On Gravity Timer "GravityTimer") ---------- (set Platformer angle of gravity 90)

It has the jump sustain and everything but it doesn't feel right in some situations. If u play around with megaman X, you can see he has the jump sustain behavior within his wall jump. Not just a -y vector change, something I'm trying to figure out here with my small brain.
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Post » Thu Apr 21, 2016 4:37 pm

Can you just use position limiting to simulate this? You're making this a lot harder than it needs to be.

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