How do I decide random instance behaviors individually

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Post » Fri Mar 06, 2015 3:30 am

I am working on a simple game to practice working with Construct 2. I have enemies that are designed to shoot at random intervals and here is how the event is set up:

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However this causes every instance of the enemy to fire at the exact same randomly determined time. Should I create different objects with identical sprites ti give it the illusion that different enemies are firing at different times or is there a function in Construct 2 that handles that?
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Post » Fri Mar 06, 2015 3:57 am

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Post » Fri Mar 06, 2015 4:03 am

Thanks very much! Sorry for the silly question
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