I have this problem with construct 2 physics that i am trying to solve but can't figure it out.
So to make it simple think of a ball that is falling with default gravity, but i wanted to be it so that in collision with object X it slows down the falling of ball.
Only way i could manage to do this is with setting world gravity but thats not good.
If someone is interested to help more i could ask one more thing related to the topic at hand. So basically i have this umbrella that the ball can get (i use pin object to pin the umbrella to the ball) and i wanted so that the umbrella works the same way as you have seen in mary poppins maybe so that the ball falls down at lower pace. Now i would also like it to work that depending on the angle of the umbrella you would basically "float" to different directions in the layout. I tried using Umbrella.Angle but that doesn't seem to work.