Hi, i ve created a global variable that stores the enemies hp and an event which reduces the value on collision with the bullet. This works great for a single enemy but if i create more then one, hitting a single enemy reduces each ones hp... How can i fix thix problem? Thanks a lot.. ;=)
You can make one object for each TYPE of enemy, with PVs, and a name, then use the Create Object by name to make copies of it at run time for multiple enemies. I'm sure there's other ways to do it too without manually creating a bunch of objects.