[QUOTE=mindgear] [QUOTE=Kyatric] Here is your corrected example
What's the point of spawning instances and destroying them in the same row anyway ?
Also it had more to see with the order and how events work.[/QUOTE]
There is no point! :-) It was just an example to illustrate that I got an unexpected result from performing a series of actions.
If i create x object, iterate and destroy them, I should end up with zero objects. My example just demonstrates that this is not what happens.
Here is a different version of my example that works.
I understand why this works, but I'm still puzzled that the first version did not.... Well Ill try to make this work in my game.... Thanks for the feedback/help.