How do I delete tiles fro tilemap by particle overlaping

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Post » Wed Dec 30, 2015 12:23 pm

I want to use particle object for explosion, so wherever the particle is created any tile that particle object overlaps get removed.
Does anyone know how ?

I have seen this post : how-do-i-delete-tiles-on-collision-with-another-object_t117205
and as well as downloading the example from this post : trying-to-understand-tilemap-collision-detection_t94500

But had no luck so far.
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Post » Thu Dec 31, 2015 7:20 pm

maybe use the overlap command instead of the collision one. create and event so that whatever you want destroyed when overlapping the particles gets destroyed.
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