How do I delete tiles on collision with another object?

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Post » Fri Oct 10, 2014 4:39 pm

Hey all,

Trying to set up some basic destructible terrain. (I've tried to use the canvas plugin but I don't really think I've got the ability to make that work for me!)

I wanted to create a tile set, then erase tiles on contact with bullets / explosions etc (so that my player can then drop or move through them) but I can't seem to find a way to select the tile(s) that should be affected, if that makes sense?

For example, if a bullet strikes a tile - how can I get that specific tile to erase?

Any help gratefully received.

Thanks
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Post » Sun Oct 12, 2014 3:10 am

on collision?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Sun Oct 12, 2014 12:51 pm

Would this be of any help?

https://www.scirra.com/forum/trying-to-understand-tilemap-collision-detection_t94500

Sorry if you already saw that and it is not helpful! ;)
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Post » Mon Oct 13, 2014 1:18 pm

That is indeed very helpful @jillhoff - I hadn't seen that. Thank you!
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