How do i design 16bit sprites?

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Post » Sun Dec 25, 2011 9:09 am

i would like to know if anyone is familiar with design methods or techniques for making 16bit characters and enviroments , i am struggling to understand the concept a little
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Post » Sun Dec 25, 2011 11:00 am

If I'm not mistaken, 16-bit is "only" the number of colors that can be saved in the image format you are using.
I'd say then it depends on your image editor.

Also I suggest you this blog article about C2's image compression which could help you deciding if 16-bit is the way to go for your game.

I'm not a confirmed graphical artist though, so maybe there is some shade I'm missing in your question.Kyatric2011-12-25 11:00:44
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Post » Sun Dec 25, 2011 11:11 am

Confusing question indeed. I'll just drop this link: Derek Yu's pixeling tutorial and call it a day.
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Post » Sun Dec 25, 2011 7:15 pm

Avoid jaggies, pillow-shading, and using too many colors. Don't use all-black outlines (unless you really need things to stick out). Study 8, 16, and 32 bit sprites and learn what's different about them. Practice, practice, practice. That's about it! I actually wouldn't recommend many tutorials. Everyone does things their own way and I've personally never found any tutorials very helpful. They just go over the extreme basics and tell you things you (should) already know over and over again.Tokinsom2011-12-25 19:16:41
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Post » Sun Dec 25, 2011 8:41 pm

[QUOTE=Mipey] Confusing question indeed. I'll just drop this link: Derek Yu's pixeling tutorial and call it a day.[/QUOTE]

Excellent tutorial link.
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Post » Sun Jan 01, 2012 5:44 am

Graphics Gale is a good program to make Pixel Art, if that's what you want =P
You should check some tutorials then try this program...
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Post » Tue Jan 03, 2012 4:45 pm

I'll do this with Photoshop, really easy.

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Post » Tue Jan 03, 2012 8:59 pm

[QUOTE=Mipey] Confusing question indeed. I'll just drop this link: Derek Yu's pixeling tutorial and call it a day.[/QUOTE]

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Post » Wed Jan 04, 2012 1:52 am

Why use less than possible?
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