How do I design a platform game level

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Post » Sun May 18, 2014 5:49 am

Hello! I make a platform based game for mobile phone and performance is very sufficient.
I heard that we shouldn't create a lot of objects. My game is something which is called handemade, and every sprite has a position I want. And the question is how to make a lot of objects on canvas without slowing fps? Should I determine distance between character and then create object or all objects which are on canvas but not on display don't Make fps lower?
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Post » Sun May 18, 2014 11:33 am

If you have alot of animation frames in your game, take a look at "Spriter" software.
And you can read ashley post : https://www.scirra.com/blog/112/remembe ... our-memory

My game is huge and what i learn is the animation frames and particles and save & load checkpoint and webgl effects will drop your fps.
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