How do I : Destroy Objects to open door

Get help using Construct 2

Post » Mon Jun 01, 2015 3:07 am

Hello,

I'm trying to make it so that sets the gate to "Animation Frame 1" when the LAST PILLAR on screen is destroyed?

I've tried things such as
(INVERT)pillar is on screen -set gate to "Animation Frame 1"
(INVERT)pillar is overlapping (Pillar checking sprite) -set gate to "Animation Frame 1"

The latest I've tried hasn't worked either.
Image

Any help is much appreciated.
B
17
S
3
Posts: 37
Reputation: 935

Post » Mon Jun 01, 2015 3:58 am

Hi , try to following these steps : System >> compare two values >> player.count less than or equal zero , set action to ( set animation frame 1)
B
55
S
18
G
10
Posts: 209
Reputation: 8,546



Return to How do I....?

Who is online

Users browsing this forum: No registered users and 45 guests