How do I : Destroy Objects to open door

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Post » Mon Jun 01, 2015 3:07 am

Hello,

I'm trying to make it so that sets the gate to "Animation Frame 1" when the LAST PILLAR on screen is destroyed?

I've tried things such as
(INVERT)pillar is on screen -set gate to "Animation Frame 1"
(INVERT)pillar is overlapping (Pillar checking sprite) -set gate to "Animation Frame 1"

The latest I've tried hasn't worked either.
Image

Any help is much appreciated.
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Post » Mon Jun 01, 2015 3:58 am

Hi , try to following these steps : System >> compare two values >> player.count less than or equal zero , set action to ( set animation frame 1)
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