ChaoticShadow24 wrote:That's exactly how it is, except in my case, I have the bullet to fade out upon colliding with the tilemap, which causes all fireballs on the screen to fade out. Any ideas?
(it gets destroyed after fade-out in the behavior settings)
There seems to be something wrong with the picking..
I'm guessing you are setting a variable on collision and checking this with a system compare action, which would be the issue..
Please share your events and/or capx so this very simple issue can be solved..
(by the way, ofcourse you can use uid with created objects)
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..