How do I detect collission W/specific tile from a tileset

Get help using Construct 2

Post » Mon Apr 04, 2016 5:15 am

ok, this is the issue
i'm working on a platformer game, i'm using tileset for the stages, now, i want my character to hang from the corners, i want to know if there is a way to detect with wich specific tiles i'm collissioning so my character can hang of them.

Btw i know i can use some invisible sprites on the corner and detect collision with them, so the character can hang but i just want to know if there is another way in order to make the game the most light-weight possible as the stages are really large .

thanks in advance! :)
B
7
S
1
Posts: 28
Reputation: 481

Post » Mon Apr 04, 2016 2:54 pm

Not that I know of. You might need to calculate the intersection points of each tile.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
B
22
S
6
G
1
Posts: 1,414
Reputation: 4,822


Return to How do I....?

Who is online

Users browsing this forum: Alvaro2, Yahoo [Bot] and 15 guests